Project Description Too many companies are focusing their attention on building The Store of the Future, when they should be focusing on the ever-changing customer. I was tasked with art directing, animating, and leading a group of animators to showcase WONGDOODY's unique and advantageous perspective on retail advertising - [...]
T-Mobile Holiday 2019
bluesharpguy@hotmail.com2020-05-20T16:17:57+00:00Project Description Another holiday year for T-Mobile brought a new set of challenges and explorations. I had the pleasure of teaming up again with WONGDOODY Seattle, where I was tasked with leading the 3D design of the 2019 holiday theme. Bells. During the creative process, we iterated through hundreds [...]
space things
bluesharpguy@hotmail.com2020-03-02T19:26:42+00:00space things is a motion exploration using a mixture of 2D and 3D techniques. I've been so focused on improving 3D workflows, that I really wanted a reason to explore in 2D. I nerded out making little planet rigs in After Effects. The moon was made in Cinema 4D, which I would like to [...]
36 Days of Type 2018 — Alphabet
bluesharpguy@hotmail.com2018-09-06T01:01:03+00:00This sequence of letters was made for 36 Days of Type 2018. Despite not being able to finish the numbers, it was quite a ride. It was great seeing all of the amazing work made by fellow creatives. Looking forward to next year! Music - Hurricanes (Wild Love) [Keeno Remix]
Workiyaki Factory
bluesharpguy@hotmail.com2018-09-06T01:01:41+00:00I had the pleasure of taking lead on this project for WONGDOODY Seattle. Inspired by the likes of Man vs Machine and Rube Goldberg machines, Workiyaki Factory is a visual exploration of the iterations, explorations, and refinements taken in the creative process. A huge shout out to Alex Forster for his hard work of conception [...]
T-Mobile Holiday 2017 – In-store Design
bluesharpguy@hotmail.com2020-02-14T01:49:13+00:00I had the great pleasure of working with the talented team at WONGDOODY Seattle. We teamed up to make a magical holiday experience for T-Mobile customers. I worked on the 3D design and execution of in-store videos along with motion direction for retail videos. These videos, and others created from the same art direction, were [...]